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Mostrando entradas de junio, 2014

Obito KAMUI

we have more than 1 year working on this, because I stopped coding for SA. it gave us a lot of problems this thing... but finally here is... You can find it, in my ARCHIVE as Obito Kamui How to USE;   (watch video) Aim Weapon =  to aim a ped Aim Weapon + Fire Button   =  to select ped for jutsu TAB + 1   = to teleport into map TAB + 2 (or fall) = to go back  Author Notes; --by default is turned on. to turn it off, open -> obito_config.ini and change this; [MODE] value = 1 for this; [MODE] value = 0 --if you don't like to kill peds, change the "quantity" of damage that will receive the ped. [HEALTH] value = 100 --if you don't like Shader Effects, change this; [SHADER] value = 1 for this; [SHADER] value = 0 I added the skin also, it is fully compatible with my HUD-full burst. to change the skin type as a Cheat;  tobiskin or do it by your own way. WARNING: Shader Effects needs that your Graphic Card Support Pixel Sh

Wanted Level Alarm

I'm going to start uploading all those personal scripts that I ever done... :P some of them are funny, but this one, always put me nervous while I had any wanted level in game :P check it by yourself as always, you can find it in my ARCHIVE here is a preview of the code; {$CLEO} const     path_song1   = "cleo\mp3\alarm3.MP3"     path_song2   = "cleo\mp3\alarm2.MP3"     path_song3   = "cleo\mp3\alarm1.MP3" end 0000: :start wait 0 if or 8AAB:  not file_exists path_song1 8AAB:  not file_exists path_song2 8AAB:  not file_exists path_song3 then     0A93: end_custom_thread   end :main wait 0 01C0: 15@ = player $PLAYER_CHAR wanted_level if 15@ == 6 then         2@ = 6         3@ = 6         0AAC: 0@ = load_mp3 path_song1         wait 100         0AAF: 1@ = get_mp3_length 0@         1@ *= 1001                      // 1@ * 1001 sec wait         0AAD: set_mp3 0@ perform_action 1         32@ = 0         jump @loop  end [....]  if you have

HUD Naruto Ultimate Ninja Storm 3 - Full Burst [PC]

Imagen
first of all, this hud is one of my personal mods, I did this for me. but finally I decided  to release it. -sorry people, it seems that this is only compatible with WideScreens (16:9/16:10) -textures looks bad in square resolutions (4:3) (please, report me with an a screen capture of your game, to see if I can make it compatible) what do you need? CLEO 4.3.16 NewOpcodes2.0 by DK22PAC   |--->   Here ALL textures were Extracted/Converted/Edited from NUNS 3 Full Burst PC  by me (J16D) you can download the hud in my ARCHIVE (HUD full burst)

CLEO Shader API - Part 1

Imagen
I hope you understand HLSL language.. I'm not going to explain anything related to that topic, search in google for it. now to use this shaders you need; CLEO 4 Shader API plugin installed properly knowledge about HLSL knowledge about CLEO (you can find shader API in the previous post)