HUD Naruto Ultimate Ninja Storm 3 - Full Burst [PC]

first of all, this hud is one of my personal mods, I did this for me.
but finally I decided  to release it.
-sorry people, it seems that this is only compatible with WideScreens (16:9/16:10)
-textures looks bad in square resolutions (4:3) (please, report me with an a screen capture of your game, to see if I can make it compatible)
what do you need?
  1. CLEO 4.3.16
  2. NewOpcodes2.0 by DK22PAC   |--->  Here
ALL textures were Extracted/Converted/Edited from NUNS 3 Full Burst PC  by me (J16D)
you can download the hud in my ARCHIVE (HUD full burst)



I'm going to explain everything about my HUD, you can see the parts of my hud here;

ARMOUR & BREATH
finally I decided to create these slots for Armour and for Breath


HEALTH BAR
This is how it looks the life bar;
you can configure the colors by changing these parameters in the hud_fullburst.ini
[LIFE_COLOR]
MAX_R = 16
MAX_G = 207
MAX_B = 123
MED_R = 247
MED_G = 147
MED_B = 36
LOW_R = 247
LOW_G = 69
LOW_B = 81
I think they are clear, right?  in Paint you can find the R, G, B for your color.

CHAKRA BAR
I added a new feature for this hud, you can make this hud compatible with your scripts- jutsus
take a look at my video, I showed that you can manage the quantity of "chakra" in the bar (press Y & N)
to add these feature with your mods;
take a look at the hud_fullburst.ini, this part;
[CHAKRA]
VALUE = 300.0
this value goes between 5.0 - 500.0

you must add this code at the start into your script- jutsu;

const
       dir_fullburst = "cleo\hud_settings\hud_fullburst.ini"
end
/// read the chakra in the *.ini
0AF2: 25@ = get_float_from_ini_file dir_fullburst section "CHAKRA" key "VALUE"
if
25@ > 200.0  // check if you have enough chakra
then
       // quantity of chakra that you want to remove
      000B: 25@ += -200.0   
      /// write the chakra in the *.ini
      0AF3: write_float 25@ to_ini_file dir_fullburst section "CHAKRA" key "VALUE"
else
      0ACC: show_text_lowpriority "not enough chakra" time 1500
      jump @end_script 
end

and this at the end of your script;
:end_script

for example;
I did a script to create two actors, take a look;


FACE
lets talk about the funny part, the FACE for each skin.


I did this Hud to recognize the "face" texture directly from YOUR ped-skin

for example;
you must ADD a new "FACE" texture into the *.txd of your SKIN***

it MUST be named like;  "face_hud"


***The new face texture must have the size of 256*256
      and the face must go in the same place.
      the alpha channel must to be activated.

If your skin doesn't have any texture named "face_hud" then the hud by default will draw the original (anbu).

BEWARE:the "face" is a feature ONLY if your new skin is normal PED in the game.
this means that this WON'T work with special actors!!! (if you do it your game will crash)

FINAL NOTES;
you can turn on/off the HUD if you change this parameter in hud_fullburst.ini
[HUD]
ENABLE = 1
1 = turn ON
0 = turn OFF

you can also do it while playing;
turn on/off   as a cheat;    HUDSTORM

I also add a file named; Samples in my ARCHIVE, there are all the skins compatible with this hud, that I showed in the video.

HAVE FUN!!!

;)

تعليقات

  1. entrar en la barra de chakra a la escritura -jutsu , ¿cómo?

    por favor responda
    siento mal español

    ردحذف

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