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I'm Here!! :D

hey people, sorry for be out for a while, I've been busy with my work and life. but I have a good news for you!...   I've been working slowly in some gifts for you :D I hope to finish them soon... and don't forget to visit my page again!!! if you wanna support me and motivate me to keep modding for SA,  DON'T reupload my files!! use my links!

Arc Weapon

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This is something I did some time ago... I'll give it to you to test it... ;)  isn't perfect but it works cool... note: -You can manage the quantity of Damage that the Peds will have, you only need to open the arcWeapon.ini and change their value. I hope you like it... ;) Have fun! ;)

Spiderman DEMO

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Finally! you can DOWNLOAD the Demo, inside my archive in Marvel folder.  Controls: enjoy! ;)

Spiderman Fighting Animations

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Yesterday I finished 10 fighting animations, a small preview of how my animations are working... :D you can also see a small spider-swing over there. Finally, I got total control on my Spider-swing code. And I did it like in The Amazing Spiderman Games . I also replaced all my oldest animations for new ones. All made by me of course. :D what do you think about my Spider Logo?... ;)

Spiderman Idle Animations ~ survey results

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they were 100 votes in total; so, these will be the final animations so far: Left : IDLE fight Right : IDLE stance

GOSUB && CALL SCM

Difficulty: Easy What is GOSUB?  What is CALL SCM function? How do we use them properly? GOSUB   gosub is a sub-process that normally we use, when we want to hide some action in the code.  It takes all the variables used in the thread. the gosub has this form: gosub @sub_routine :sub_routine {code} return the code will automatically jump to the :sub_routine Label, when the job is done, will return to the same point. to understand better, I'll show you some examples:

Marvel Spider-Man

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This kind of stuff would be really easy to do, once Spider-Man starts swinging, he becomes just like a pendulum. His motion is determined by the length of the web along with the starting angle. From a forces view, there is mostly just the tension in the web and the gravitational force pulling down on him.  The key parameters to consider are the swinging angle, the time for one swing and the distance of one swing. Here’s a picture. yes, that easy.  BUT, unfortunately, this isn't possible in SA.  sadly :( I'll talk about, what I did, later. Until now, these are the animations that I've done, to obtain what you see in the video: They are 26 animations and  are based on "The Amazing Spider-Man 2 Game" do I should add more animations?...   which animations? and to do what? suggestions are welcome...  ps. if someone can do better animations than me, tell me.... ;) your help would be great. ;)